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Wesnoth Units database

Steppe Khan

(image)

The steppe chieftains are titled Khans, serving as both statesmen and generals. They have discovered the advantages of leading from behind, urging their fellows on before them. Before a battle it is customary for them to mingle with the soldiers, goading them on with threats, promises, insults or just primal bellows. Anything to spur them into a towering rage. Nearly everyone who has fought the orcs of the steppe has spoke of the unnerving roars of the orcish leaders.
Despite this, Khans are more then ready to enter the fray against any especially audacious enemy that seeks to challenge them. Often, while retaining their flail, they focus on using the axe as they are considered too valuable an asset to risk in daredevil charges.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.

Advances from: Steppe Vanguard
Bevorder na:
Cost: 40
LP: 68
Beweging: 5
EP: 150
Vlak: 3
Orde: chaoties
IDEE Steppe Khan
Vermoëns: leierskap
(image)flail
impak
15 - 2
nabygeveg
dread
(image)strydbyl
lem
10 - 4
nabygeveg
Resistances:
lem0%
steek0%
impak0%
vuur-20%
koue20%
arcane0%
TerreinMovement CostVerdediging
Berge350%
Coastal Reef-0%
Diep Water9920%
Dorpie160%
Flat140%
Frozen140%
Grot240%
Heuwels250%
Impassable9990%
Kasteel160%
Moeras330%
Mushroom Grove340%
Sand230%
Unwalkable9920%
Vlak Water320%
Woud260%